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Channel: El laboratorio del Dr. Txap » siggraph 2009
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A week in New Orleans: day 1, from London to New Orleans via Atlanta

Written on Saturday 1st August 10h25 (local time) First I would like to apologize to my usual readers here. For a few days this blog will be in english and strictly related to my days in New Orleans. I...

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The changes in the cg production pipeline

Larry Gritz, who works at Sony Imageworks, presented at High Performance Graphics in New Orleans a talk entitled “Production Perspectives in High Performance Graphics”. The talk was basically a...

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The cost of developing parallel software

On Monday morning at High Performance Graphics, Tim Sweeney from Epic Games talked about the End of the GPU roadmap. I am not going to sumarize the talk, but just point out an idea that was in one of...

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Real time ray-tracing in hardware

There are two main strategies to render a computer generated image: the rasterizing, in which the polygons are projected to the screen and shaded according to some rules, and the ray-tracing, where...

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New Shaderlight video

This is what we have been demonstrating at SIGGRAPH:

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