A week in New Orleans: day 1, from London to New Orleans via Atlanta
Written on Saturday 1st August 10h25 (local time) First I would like to apologize to my usual readers here. For a few days this blog will be in english and strictly related to my days in New Orleans. I...
View ArticleThe changes in the cg production pipeline
Larry Gritz, who works at Sony Imageworks, presented at High Performance Graphics in New Orleans a talk entitled “Production Perspectives in High Performance Graphics”. The talk was basically a...
View ArticleThe cost of developing parallel software
On Monday morning at High Performance Graphics, Tim Sweeney from Epic Games talked about the End of the GPU roadmap. I am not going to sumarize the talk, but just point out an idea that was in one of...
View ArticleReal time ray-tracing in hardware
There are two main strategies to render a computer generated image: the rasterizing, in which the polygons are projected to the screen and shaded according to some rules, and the ray-tracing, where...
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